by Madmallard 5 hours ago

I mean all the major hurdles of making a game aren't really helped much by AI...

AI has no training data on complex logic and systems so you gotta do that all yourself.

It definitely doesn't get anything visual right really.

There isn't large amounts of automated testing you can setup ahead of time for a lot of game-play so the AI can't iterate on it to make something work it'll just be hopeless.

The art is also going to all be really derivative plagiarism overly averaged scammy looking stuff. So that's basically an insurmountable hurdle. No unique style.

BatFastard 2 hours ago | [-1 more]

>I mean all the major hurdles of making a game aren't really helped much by AI...

I have been using Claude Code to develop a game in unreal engine. It is fricking amazing. Its like hiring someone with 10 years experience to work for you. I am really impressed by how it know game patterns.

>It definitely doesn't get anything visual right really. Sometimes it struggles to things things right visually, other times it nails it!

I have been using an MCP from gemini image 1.5 to generate my icons. And once it go my styles down, after 20 experiments, it does really good. Notice: It uses high quality by default which will burn up your credits. But if you turn down the image quality to low, it cost around 3 cents an icon.

>There isn't large amounts of automated testing.

Some things can be easily automated for testing. But other things require play testing.

>The art is also going to all be really derivative plagiarism

I am just using it to generate icons, and it does great. For 3D artwork I either use things from the FAB Store, or I pay a team of artists in Pakistan to do it.

Overall I say it is the equivalent to have a senior dev on your team, for 100 bucks a month

edited for line breaks.

vunderba an hour ago | [-0 more]

Did you mean gpt-image-1.5? (the Gemini models are Imagen or NB)