I worked on the Xcode team for years and know the lengths Apple goes to make this stuff difficult to figure out.
I just wanted to say that you’ve done an excellent job and am looking forward to the 3rd installment.
Would you mind explaining more.
“Difficult” because of lack of documentation? Or difficult because of purposefully obfuscating things?
There's a lot you can do at build time to make reverse engineering harder than just stripping symbol information.
This seems odd to me. I have never seen obfuscation techniques in first party Apple software - certainly not in Espresso or ANECompiler and overall nowhere at all except in media DRM components (FairPlay).
Apple are really the major OS company _without_ widespread use of a first party obfuscator; Microsoft have WarBird and Google have PairIP.
The codenames are cute but don’t really do much
>I worked on the Xcode team for years
Why did you guys remove the ability to detach the console and move it to another window?
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